Meatball Man
A downloadable game for Windows and macOS
A physics-based 3D platformer that requires the use of a pole in order to reach higher areas and collect all 3 items to make the ultimate dish, be it through pole vaulting or jumping.
My role or Matthew Schoepke's Role: I was the lead level design and Project Manager. This means that I was in charge of designing and implementing all of the levels worked with the environmental artists to get the vision into the game. I also worked as a technical designer and sometimes programmer to implement animations, moving platforms, and enemies.
I have attached documentation that we had during the project.
Controls: WASD - Moving/Walking
Space - Jumping
Q - Vaulting
P - Pausing
Status | Prototype |
Platforms | Windows, macOS |
Author | Matthew Schoepke |
Genre | Platformer |
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Meatball Man 1.0.4.zip Latest Build 425 MB
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Initial Pitch 7.7 MB
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Meatball Man Level Design Work in progress.zip 11 MB
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Meatball Man Mac Build.zip 331 MB
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Meatball Man 1.0.3.zip 425 MB
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Meatball Man 0.4.1.zip 475 MB
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Meatball Man 0.2.0.zip 313 MB
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Meatball Game.zip 108 MB
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Week 5 sprint sheet.pdf 73 kB
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Week 3 Sprint Spreadsheet - Sheet1.pdf 27 kB
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Capstone2021-Team2-ASSET LIST - Sheet1.pdf 38 kB
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Story_setting Ideas Capstone.pdf
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Team 2 Game Timeline.pdf
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Game Doc Ideas.pdf 54 kB
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Level Design Doc - Pole Vault.pdf 38 kB
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Meatball man Game Presentation _Pitch.pdf 1.2 MB
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